Windows 10 visual studio code unity install windows 10#
In order to build C++ code for Windows Desktop, you must have one of these installed: Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed) Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)Īt .ThrowIfCannotBuildInCurrentEnvironment() at .Build(IBuildStatistics& statistics) at (String args, List`1 foundAssemblies) at (String args, Boolean setInvariantCulture) at (String args) Unhandled Exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registryĪt .ThrowIfCannotBuildInCurrentEnvironment() at .Build(IBuildStatistics& statistics) at (String args, List`1 foundAssemblies) at (String args, Boolean setInvariantCulture) at (String args) stderr: Visual Studio 2017 installation is found using COM APIs In order to build C++ code for Windows Desktop, you must have one of these installed: Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed) Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
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Stdout: il2cpp.exe didn't catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. Failed running C:\Program Files\Unity\Hub\Editor\2019.3.14f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe -convert-to-cpp -emit-null-checks -enable-array-bounds-check -dotnetprofile="unityaot" -compile-cpp -libil2cpp-static -platform="WindowsDesktop" -architecture="x86" -configuration="Release" -outputpath="C:\Users\PC\CODE\Enviroment\Temp/StagingArea/Data\Native\GameAssembly.dll" -cachedirectory="C:\Users\PC\CODE\Enviroment\Assets.\Library/il2cpp_cache" -profiler-report -map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.3.14f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" -directory=C:/Users/PC/CODE/Enviroment/Temp/StagingArea/Data/Managed -generatedcppdir=C:/Users/PC/CODE/Enviroment/Temp/StagingArea/Data/il2cppOutput